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What is the future of ad networks?

Posted by: admin

We have all seen the hockey stick charts and innumerable slides about growth in mobile advertising. We have also seen the stats on mobile Web adoption and wireless data usage, and heard the pundits speak on and on about how “this is the year.”

Sound familiar? That was 1998.

Here we are, 10 years later, and a whole industry has been born on the speculation of mobile advertising. The players making a big gamble on the future of mobile advertising are the ever-increasing number of ad networks.

In the beginning, mobile ad networks were focused on the first basic need in mobile advertising – lack of inventory.

From there, the land grab was on and most ad networks focused on the long tail of mobile advertising to secure this precious inventory. They offered to take anyone and everyone who had mobile content and deliver and optimize their advertising efforts.

Essentially this has been a good deal for publishers, even premium publishers, because as long as their mobile platform was small, having an outsourced group monetizing their content works well.

But now the problem isn’t inventory, but a lack of quality inventory.  The big brands that advertise on mobile need to know that their brand is associated with content that is of a caliber that they feel comfortable with, and that it is contextually relevant to the consumer. Advertising a food product makes a lot more sense on Good Housekeeping than it does Joe Schmoe’s blog or a local car dealership.

Another challenge currently facing mobile ad networks is the current usage of search in mobile.

Unlike the big online ad networks that rely on search to target and serve ads, in first-quarter 2008, less than 7 percent of mobile site and content discovery is derived from search, according to the latest Crisp Wireless Index.

The majority of mobile discovery (53 percent) is through on-deck carrier portals, with 39.5 percent of discovery being performed off-deck through users directly typing in site names or bookmarks on users phones.

The problem ad networks will have, as the market grows, is that top-tier publishers will bring the inventory in-house.

In the online world, where ad networks can do behavioral targeting without content management systems, only 11 percent of ad sales are done through ad networks.

In mobile, there is the additional complication of the need for content management. Therefore the number will almost certainly end up even lower.

The future
Big brand publishers today dominate mobile advertising. They have more traffic, stickier sites and, most importantly, complex content management systems that allow them to understand how people are using mobile very differently than they are using the Internet.

As these publishers begin to realize real revenue from mobile advertising, they will bring their ad sales in house. When this begins to happen, ad servers will start to drop prices and become as commoditized as they are online.

Online ad serving has survived due to its ability to offer behavioral targeting and cost-per-click pricing. Almost all online ad networks now differentiate themselves in these two ways.

In mobile, you can take away the behavioral targeting and get some remnant CPC companies. This still represents a large market opportunity for ad networks, but very different from the premium positioning they have now.  

The winners will be infrastructure companies that can offer the ability to provide publishers with real data about how consumers are using their sites, where those consumers are coming from, where they are going, and what they are consuming.

Even more important than that, the infrastructure companies will be able to deliver comparative data; how one site is doing with respect to the mobile Web universe in general, in the vertical, and any other properties specific to that site’s focus. This is the future of mobile advertising.

Michael Weaver is vice president of strategy/business development at Crisp Wireless, New York. Reach him at mweaver@crispwireless.com.

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Mobile Marketer’s taost to mobile party

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Mobile Marketer threw a HUGE party during the Mobile Marketing Association’s Mobile Marketing Forum. Here are some pictures from the event.

http://s283.photobucket.com/albums/kk306/MobileMarketer/MobileMarketerParty/

–Posted by Giselle Abramovich


The Olympics: Now For Everyone

Posted by: admin

Glu Mobile Inc. entered into a partnership with Sega in order to bring the 2008 Beijing Olympic Games to mobile phones.

The game Beijing 2008, developed by Sega, includes four Olympic events mimicking the actual games in Beijing. Mobile phone gamers can choose from different schemes and levels.

Glu, based in San Mateo, Calif, is a mobile game publisher. Founded in 2001, the company has offices in London, France, Germany, Spain, Italy, Sweden, Poland, Russia, Hong Kong, China, Brazil, Chile, Canada and San Clemente, Calif.

This venture follows closely behind Glu’s recent announcement of titles said to be launched in the second half of 2008. New titles include games based on global brands from partners including FremantleMedia, Hasbro, Warner Bros. and DreamWorks as well as all-new, and sequels to, Glu original titles.

The titles expected in North America include Demolition Derby, Ice Age: Mammoth Mayhem, Vegas Hustler, Hamster Mansion, Transformers: G1 Awakening, Family Feud, Brain Genius 2, Concentration, Dirt , Madagascar: Escape 2 Africa, Deer Hunter 3, The Price is Right, Superman/Batman, and Bugs Bunny: Rabbit Rescue.

Glu Mobile also recently announced an agreement with Sony Pictures Television International (SPTI) for mobile games distribution. The terms of the agreement allow Glu to distribute new and existing mobile games on behalf of SPTI in Europe, Canada, the Middle East, New Zealand Latin America, Australia and Africa.

The first title said to be released is the mobile game of the new movie, Hancock. The game was produced by SPTI.

Glu is also expected to distribute the new versions of the Wheel of Fortune and Jeopardy mobile games, produced by Sony.

The 2008 Beijing Olympics Games are also familiar with the mobile circuit. A recent Pepsi campaign introduced a new challenge for targeted consumers ages 12-24. The terms of the challenge called for consumers to upload photos along with basic information, such as birth date, mobile number and nickname. Consumers then cast their votes via mobile.

Winners were awarded the title of Pepsi Creative Challenge star, and were placed on all of Pepsi’s packaging to be featured during the Summer Olympics in Beijing.

–Posted by: Gabby Kalika

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